MAERCHENWALD
SW.2023.MAWA
SYNOPSIS
The whole scene including the animation and the rough edit was made using Unreal Engine. Most assets like grass, bushes, ferns, mushrooms, clover and wood are from Quixel. The texture for the forest floor also comes from Quixel. The trees are from the "European Beech Megascan Pack", which you can find on the Epic Market. The deer model is also from there (incl. animations). The outhouse and the sniper were found on Sketchfab. The HDRI Map is from HDRi Haven.
+ all sounds are from freesound.org.
And a BIG SHOUTOUT to Edvard Grieg!
FOREST - https://www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-beech-early-access
DEER - https://www.unrealengine.com/marketplace/en-US/product/17c2d7d545674204a7644c3c0c4c58ba?sessionInvalidated=true
DISCIPLINES
Rendering
Lighting
Environment
Animation
Camera
Editing
TOOLS
Unreal Engine 5.2
DaVinci Resolve
MAERCHENWALD
SW.2023.MAWA
SYNOPSIS
The whole scene including the animation and the rough edit was made using Unreal Engine. Most assets like grass, bushes, ferns, mushrooms, clover and wood are from Quixel. The texture for the forest floor also comes from Quixel. The trees are from the "European Beech Megascan Pack", which you can find on the Epic Market. The deer model is also from there (incl. animations). The outhouse and the sniper were found on Sketchfab. The HDRI Map is from HDRi Haven.
+ all sounds are from freesound.org.
And a BIG SHOUTOUT to Edvard Grieg!
FOREST - https://www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-beech-early-access
DEER - https://www.unrealengine.com/marketplace/en-US/product/17c2d7d545674204a7644c3c0c4c58ba?sessionInvalidated=true
DISCIPLINES
Rendering
Lighting
Environment
Animation
Camera
Editing
TOOLS
Unreal Engine 5.2
DaVinci Resolve